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by Ryan Dancey

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My name is Ryan Scott Dancey. I was born in October 1968 in Seattle. I've lived in Washington State most of my life except for a period from the mid 2000s to the mid 2010s when I lived around the world including in Los Angeles, Las Vegas, Reykjavik Iceland and Atlanta. I am married to Delaina Dancey; we have one daughter, Teela Dancey. I currently live and work in Everett Washington. I can be reached via email at [mailto:Rsdancey@gmail.com rsdancey@gmail.com].
These Projects are available for public use. If you have questions, comments or concerns please feel free to email me at [[Mailto:rsdancey@gmail.com|rsdancey@gmail.com]]!
 
I graduated from Bothell High School in 1987. I attended Washington State University.
 
As a teenager I worked at McDonalds; as an adult I've worked in a variety of fields including sales, high tech, and both tabletop and digital game publishing.
 
In the early 1990s I worked at a company named [https://www.encyclopedia.com/books/politics-and-business-magazines/zones-inc Multiple Zones], and was the buyer for the Macintosh hardware and software division MacZone. I left to co-found the company that became [https://www.isomedia.com/corporate-info ISOMEDIA]. At ISOMEDIA I created a replacement for microfiche called DigiFiche. I also participated in the creation of the ISOMEDIA internet service provider and co-hosting division which still does business today under the ISOFUSION umbrella.
 
During my time at ISOMEDIA I co-created the RPG International mail-order store. In the mid-1990s I co-founded [[wikipedia:Five_Rings_Publishing_Group|Five Rings Publishing Group]] by spinning a joint venture between ISOMEDIA and [[wikipedia:Alderac_Entertainment_Group|Alderac Entertainment Group (AEG)]] into a stand-alone company then I left to become that company's VP of Product Development.
 
With [[wikipedia:John_Zinser_(game_designer)|John Zinser]] and David Seay I co-created the [[wikipedia:Legend_of_the_Five_Rings|Legend of the Five Rings]] world and co-led the work to publish the Imperial, Emerald and Obsidian Editions and the first 8 expansions of the Legend of the [[wikipedia:Legend_of_the_Five_Rings_(collectible_card_game)|Five Rings Collectible Card Game]]. I helped broker the deal where [[wikipedia:Wizards_of_the_Coast|Wizards of the Coast]] acquired [[wikipedia:TSR,_Inc.|TSR]]. I led the teams that created and published several collectible card games: [[wikipedia:Legend_of_the_Burning_Sands|Legend of the Burning Sands]]; [[wikipedia:Doomtown|Deadlands: Doomtown]]; [[wikipedia:Dune_(card_game)|Dune]]; [[wikipedia:Rage_(collectible_card_game)|Rage Relaunch]]; and the Star Trek Collectible Dice game. I helped with the launch of [[wikipedia:BattleTech_Trading_Card_Game|BattleTech Commander's Edition]].
 
I was the VP of Tabletop Roleplaying and the [[wikipedia:Dungeons_&_Dragons|Dungeons & Dragons]] Brand Manager from 1998 to 2000. I led the team that published the [[wikipedia:Editions_of_Dungeons_&_Dragons#Dungeons_&_Dragons_3rd_edition|3rd Edition of Dungeons & Dragons]]. I created the [[wikipedia:Open_Game_License|Open Gaming License]], the [[wikipedia:D20_System|d20 System Trademark License]],  and wrote the [[wikipedia:System_Reference_Document|System Reference Document]] for 3.0 and 3.5. 
 
After leaving Wizards in 2001 I founded OrganziedPlay to provide player rating and match scoring services to game publishers. I co-founded The Core Market, a consultancy helping major toy manufacturers understand the hobby gaming market, and working with clients who wanted to publish games in the hobby gaming market. I became the CMO of [[wikipedia:CCP_Games|CCP]] in 2007, and left in 2010. I co-founded Goblinworks to develop and publish [[wikipedia:Pathfinder_Online|Pathfinder Online]], an MMO based on Paizo's successful tabletop RPG of the same name.
 
In 2016 I became the Chief Operating Officer at [[wikipedia:Alderac_Entertainment_Group|Alderac Entertainment Group]]. Since joining AEG I have spearheaded our successes in crowdfunding (raising more than $10 million), and our company participated in winning the [[wikipedia:Spiel_des_Jahres|Spiel des Jahres]] for [[wikipedia:Cascadia_(board_game)|Cascadia]], designed and developed by our partners at Flatout Games.
 
My interests include software engineering, history (especially the [[wikipedia:Paleolithic|Paleolithic]], [[wikipedia:Neolithic|Neolithic]], [[wikipedia:Chalcolithic|Copper]], [[wikipedia:Bronze_Age|Bronze]] & [[wikipedia:Iron_Age|Iron Age]] development of civilizations around the world; and military history from WWI to the modern world), politics, gaming (tabletop & digital), and SCUBA diving.


This page lists all the Projects being tracked by this wiki.
This page lists all the Projects being tracked by this wiki.

Revision as of 17:29, 30 June 2025

These Projects are available for public use. If you have questions, comments or concerns please feel free to email me at [[1]]!

This page lists all the Projects being tracked by this wiki.

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